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0.22.0

Changelog

Bug fixes

  • Peeled walnut does not have a recipe.
  • All the mod furnaces have the same cooking time.

Gameplay changes

  • Now, Mate has 10 uses per charge, and when its durability reaches 0, it gives the player an Empty mate. It works simillar to potions and honey bottles.
    • Also, his recipe has been changed. Is no longer required that the Grounded yerba mate is up of the Empty mate.
  • Added new Frostbite effect: it gives the player the same effect that when they enter Powder snow, including the slowness, the frozen hearts GUI and the freezing screen. Leveling this effect only amplies his duration.
  • Added new Frostbite enchantment: it can be aplied to daggers, swords and axes. Applies Frostbite to the target, and his max level is II.
    • If your weapon has Frosbite, it can't have Fire aspect, Living touch and/or Poison touch, and viseversa.

Blocks

  • Added Cold lyrium: a new flower that is generated on snowy biomes. Is used to get Vegetable fibber on early game, and it can also be used on Light gray dye production.
  • Added Succulent: a new flower that is generated on desert biomes. Is used to get Vegetable fibber on early game, and it can also be used on Lime dye production.

World generation

  • Ore generation of almost all the modded ores has been reworked. Here is the list of changes:

  • Tin ore now tries to generate 3 separate times, with the following order:

    • Between y=-40 and y=30, the game will try to generate a max of 7 Tin betas per chunk, with a max size of 6 ores per beta. It has a 20% chance of not being generated when facing air.
    • Between y=20 and y=120, the game will try to generate a max of 12 Tin betas per chunk, with a max size of 12 ores per beta.
    • Between y=90 and y=140, the game will try to generate a max of 6 Tin betas per chunk, with a max size of 6 ores per beta. It has a 20% chance of not being generated when facing air.
  • Zinc ore, on the overworld, now tries to generate 2 separate times, with the following order:

    • Between y=-80 and y=-10, the game will try to generate a max of 9 Zinc betas per chunk, with a max size of 10 ores per beta. It has a 30% chance of not being generated when facing air.
    • Between y=-10 and y=30, the game will try to generate a max of 6 Zinc betas per chunk, with a max size of 6 ores per beta. It has a 20% chance of not being generated when facing air.
  • Sulfur ore, on the overworld, now tries to generate 3 separate times, with the following order:

    • Between y=-90 and y=20, the game will try to generate a max of 8 Sulfur betas per chunk, with a max size of 9 ores per beta. It has a 40% chance of not being generated when facing air.
    • Between y=-10 and y=160, the game will try to generate a max of 6 Sulfur betas per chunk, with a max size of 6 ores per beta. It has a 20% chance of not being generated when facing air.
    • Between y=70 and y=190, the game will try to generate a max of 5 Sulfur betas per chunk, with a max size of 6 ores per beta. It has a 20% chance of not being generated when facing air.
  • Silver ore now tries to generate 3 separate times, with the following order:

    • Between y=-64 and y=32, the game will try to generate a max of 6 Silver betas per chunk, with a max size of 5 ores per beta. It has a 50% chance of not being generated when facing air.
    • Between y=-40 and y=20, the game will try to generate a max of 4 Silver betas per chunk, with a max size of 5 ores per beta. It has a 50% chance of not being generated when facing air. -On badlands biomes, between y=-64 and y=260, the game will try to generate a max of 10 Silver betas per chunk, with a max size of 5 ores per beta.
  • Sapphire ore now tries to generate 2 separate times, with the following order:

    • On Jungle and Lush caves biomes, between y=-70 and y=-40, the game will try to generate a max of 8 Sapphire betas per chunk, with a max size of 6 ores per beta. It has a 60% chance of not being generated when facing air.
    • On Jungle and Lush caves biomes, between y=-40 and y=120, the game will try to generate a max of 14 Sapphire betas per chunk, with a max size of 8 ores per beta. It has a 40% chance of not being generated when facing air.
  • Ruby ore now tries to generate 2 separate times, with the following order:

    • On Jungle and Lush caves biomes, between y=-70 and y=-20, the game will try to generate a max of 5 Ruby betas per chunk, with a max size of 6 ores per beta. It has a 50% chance of not being generated when facing air.
    • On Jungle and Lush caves biomes, between y=-20 and y=130, the game will try to generate a max of 8 Ruby betas per chunk, with a max size of 4 ores per beta. It has a 40% chance of not being generated when facing air.

Villager trades

  • Aluminum rods can be selled by Armorers and Toolsmiths with a price between 3 and 6 Sapphires.
  • Aluminum ingots can be selled to Armorers and Toolsmiths for 4 Sapphires each.
  • Wanderer traders have a chance to sell Bauxite for 4 Sapphires.

Internal changes

  • The starting "Mod-" prefix of all classes has been renamed to "EP-", refering to the abreviation of the mod, "Enhanced Playthrough".
  • Mod version incremented to "0.22.0"

Files

enhanced_playthrough-1.20.1-beta-0.22.0.jar(3.03 MiB) Primary Download

External resources


Project members

MarMarDev

Member


Technical information

License
MIT
Client side
required
Server side
required
Project ID