Changelog
Changelog:
Bug fixes:
- Stone, Cobblestone, Limestone and Cobbled limestone doesn't drop anything when break with Steel pickaxes.
- When mining a stone-type block with a pickaxe enchanted with Silk touch, the drop is multiplied by 2.
Items
- Added Terracotta shards: one of each Terracotta color, they are dropped by Bauxite ores mined without Fine mining and/or their respective Terracotta block when they're mined with a Wooden pickaxe. When throw to an enemy, they deal 3 damage points (1.5 hearts).
- Added Raw aluminum: is dropped by any Bauxite ore, it can be blasted to Aluminum ingots, grinded to Aluminum dust or alloyed with Clay balls to get Firebricks.
- Added Aluminum ingot: is made blasting any Bauxite ore or Raw aluminum on a Blast furnace. -they are used on the manufacture of Aluminum rods.
- Added Aluminum dust: is made grinding Aluminum ingots or Raw aluminum.
- Is used on the manufacture of Firebricks.
- Added Aluminum nugget: it can't be crafted or found, but it will have utility on the future.
- Added Aluminum rod: is crafted with 2 Aluminum ingots and gives 4 rods per craft, and is used on the manufacture of Aluminum tools.
- Added Aluminum smiting upgrade template: it can be found on the Bandit camps, and is duplicated with 1 of its own, 1 Aluminum ingot and 7 Terracotta shards of any color.
Tools and weapons
- Added Daggers: daggers are a new weapon type that has great speed attack at the cost of damage and range. By default, it reduces 1 block of attack distance, and has the double speed attack of a normal sword.
- All tiers have their own dagger.
- Daggers have a "bleed percentage", dependent of the tier. if the chance succeeds, applies Bleeding to the objective for 10 seconds. However, if the dagger is enchanted with Bloody blade, this chance is annulled and applies the enchantment instead.
- Added new tool: Flint & cobble. Is crafted with 1 Flint and 1 of any Cobble item, works like a Flint & steel but has only 16 uses.
- Added new tool: Flint & bronze. Is crafted with 1 Flint and 1 Bronze ingot, works like a Flint & steel but has only 32 uses.
- Added an aluminum variant to all tools. When crafted (or upgraded) to an aluminum handle, the tool receives 20% more durability.
Mobs
- Added new Illager: the bandit.
- Bandits are generated with daggers, and depending the game difficulty, the dagger tier is higher or lower.
- On easy, the selected tier is STONE.
- On normal, the selected tier is IRON.
- On hard, the selected tier is STEEL.
- Bandits have the same health points than Raiders, but they escape of Iron golems if they see one.
- Bandits also have the villagers as one of their main objectives, and they will attack them instantly when given the oportunity.
New features
- Added Bauxite ores: there are normal, red, orange, yellow, brown, light gray and white variants. When broke with a pickaxe, it will drop 1 Raw aluminum and 1 to 3 Terracotta shards of his respective color.
- Added new effect: bleeding. Mobs that bleed take 1 damage point (half-heart) per second.
- The stronger is the effect, the more damage the mob takes.
- Added new particle: bleeding. Appears only on players when they have the "bleeding" effect active.
- Added new enchantment: Bloody blade. It can be applied to daggers, swords and axes. Applies Bleeding to the objective for 10 seconds.
- It amplifies the Bleeding level by one on each level.
- Poison touch and Living touch now last 5 seconds, and their max level has been increased to III.
- The applied effect amplifies 1 level per enchantment level.
- Fine mining and Rough mining can now be applied to axes and shovels. Previously, only worked on pickaxes.
- Added Aluminum tools: they have the same properties as the normal tools, but with a 20% extra durability.You can get these tools with one of two ways:
- Upgrading an existing tool on a Smiting table with an Aluminum smiting upgrade template and an Aluminum ingot.
- Crafting a new tool with Aluminum rods instead of Sticks.
Other changes
- Changed Flint & steel recipe to match his name. Now requires 1 Flint and 1 Steel ingot.
- Changed unlockement criteria of alloying recipes: Now, in order to know how to make an alloy, the player must have or have had the two ingredients on his inventory at least at once.
- Removed Polished diorite, andesite and granite walls; all Concrete walls and stairs; Stone wall; Calcite, Dripstone and Smooth basalt wall, slab and stairs.
- To enjoy these features, you should try Enhanced Slabs & Stairs.
- Librarian enchanted book offers have been modified to match the new balance changes added by the mod. Now, an enchanted book can cost 1 to 64 emeralds, sapphires or rubies depending on his rarity and level:
- Common and Uncommon enchantments and those with a level below 3 costs emeralds.
- Rare enchantments and those with a level equal to 3 costs sapphires.
- Very rare enchantments and those with a level higher than 3 costs rubies. Mending, Infinity, Fine mining and Rough mining are included on this category due to his great strength.
- Terracotta blocks of each color can be crafted with 4 Terracotta shards of its color.
World generation
- Added new structure: Bandit camps. These campments acts like the Pillager outposts, but for the bandits. A max of 3 bandits can spawn at the same time.
- Bandit camps have a single structure with a Campfire on the center, and three tents surronding it.
- Bandit camps are generated on forests, with a separation between them similar to the Pillager outposts.
- They also have a working station with a Grindstone and a chest with random loot.
- The posible loot consts of String (between 3 and 6), Leather (between 2 and 7), Leather armor, an Stone, Iron or Steel dagger (with a very rare chance), Apples and Raw mutton, Iron and Bronze ingots and nuggets, White wool, Cobble pieces and an Aluminum smithing upgrade template.
- Bauxite ores are generated on the Badlands (normal, eroded and wooded) between Y = 55 and Y = 150 with a maximum of 9 betas per chunk.
Technical changes
- Added new DAGGER tag: for the moment, it has no uses, but contains all the new daggers.
- Added new BAUXITE_ORE tag: is used on the smelting of Bauxite ores.
- Added new TERRACOTTA_SHARDS tag: is used on the crafting of the Aluminum smithing upgrade template.
- Added an individual INGOT tag for each new ingot.
- POLISHER_TOOL tag has been renamed to POLISHER: This is for compatibility pruporses.
- DAGGER and POLISHER tags now belongs to the forge namespace: this is for compatibility pruporses, as if other mods use theese tags or want to interact with the mod, they can do it using only the tag.
Dependencies
Files
enhanced_playthrough-1.20.1-beta-0.21.0.jar(3.01 MiB) Primary Download
External resources
Project members

MarMarDev
Member
Technical information
License
MIT
Client side
required
Server side
required
Project ID