Changelog
Changelog:
Gameplay and mechanics
- Re-added Cobalt.
- Cobalt generates on the overworld between levels y=-64 and y=10.
- Added Blue gold tier. It is on the same tier as diamond, with the beneficts of golden tier (speed on tools and haste effect when full armor is equipped).
- Blue gold ingots are made smelting Cobalt with Gold on any Blast alloy furnace.
- Added extra silver ore generation on Badlands biome.
- Added new advancements: That´s... new, Abrassive Heat, Blossom, Buttercup and Bubbles.
- Added new challenge: The Goldenpuff Girls.
- Added the Primal grinder block, a predecesor to the "modern" Mechanical grinder block.
- Primal grinder is called simply "Grinder" in game, to avoid confucion.
- Primal grinder is crafted with 5 Mud bricks, 1 Bronze ingot and 3 Cobblestone.
- Grinder block has been renamed to "Mechanical grinder".
- Added Primal grinding recipes. They work on the Grinder and does not have enough power as the Mechanical grind recipes, so gives less materials.
- Added new material type: dusts.
- Dusts are remanents of some grinded items.
- Things like tools and armors can now be grinded to get his respective dust, providing a new usage to theese items.
- Dusts can be melted on the Furnace and/or Blast furnace to get 1 ingot of the grinded item (for example, a Silver pickaxe gives Silver dust, so when you melt the dust on the furnace it´ll give you a Silver ingot).
- Added signs and boats for all the mod wood types.
- Rebalanced cooking time and experience drop of the mod items on the vanilla furnaces to match the rest of the game.
- Added full compatiblity with Jade, including interfaces for the block entities.
- Changed textures of Raw ruby, Raw sapphire, Raw diamond, Wheat flour, Pumpkin flour and Mud brick.
- Changed Mud bricks recipe: now it gives 1 block per 4 Mud brick like vanilla Minecraft.
- Changed all the boats recipes to match the Bedrock edition recipe (is the same recipe with a shovel).
- Changed Adobe furnace recipe: now uses Packed mud instead of Mud bricks.
Internal changes
- Advancements are now datadriven, being generated with the GatherData event of the ModEventBus.
- Created tags for Gold, Silver, Zinc, Tin, Copper, Brass, Bronze, Rose gold, Iron, Bronzium, Green gold, Steel and Blue gold manufacturable items (tools and armor).
- Added PRIMAL_GRIND_INGREDIENT and MECHANICAL_GRIND_INGREDIENT tags. They both serve as a control mechanic for the input slots of the grinders.
- Added BASIC_INGREDIENT tag: It is used on the control of the input slots of Basic furnaces.
- Most recipes now work with ItemTags instead of List<ItemLike>. This is due to, when using JEI for example, the items appeard invividually rather than on a unique group. Also, there are a lot less recipe jsons now, so the game is more optimized.
- Updated mod version to 0.18.0
Dependencies
Files
enhanced_playthrough-1.20.1-beta-0.18.0.jar(2.3 MiB) Primary Download
External resources
Project members

MarMarDev
Member
Technical information
License
MIT
Client side
required
Server side
required
Project ID