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DD 1.20.1-3.2.8 (QuiFabrge)

Changelog

  • Added support for the following mods:
    • Ancient Aether
    • Deep Aether
    • Minestuck (tall doors only currently)
    • Thingamajigs (tall doors only currently, lockable not yet implemented)
    • Pale Garden backport mods. So far, two of those mods are supported.
    • Better Trial Chambers (fourth backport mod for copper doors)
  • Updated support for Biomes o' Plenty: Backported Maple, Pine, and Empyreal.
  • Fixed Fruitful Fun's Sliding Redlove Doors.
  • Fixed tall sliding and train doors when used with Create trains. The doors should now properly automatically close when leaving stations and open when arriving at stations.
  • Fixed an issue where doors and fence gates wouldn't flood out.
    • Water now flows when door is opened, just like trapdoors. The same fix is also applied to short and tall doors.
  • Fixed an issue where buckets of water wouldn't work on space inside Fence Gates if the Fence Gate is waterloggable.
  • Fixes Lockable doors being waterlogged regardless of whether there's no water.
    • Set minimum required Thingamajigs version to 1.7.3 if the mod is installed.
  • Removed Panda's Extra Details support due to issues.

Files

DramaticDoors-QuiFabrge-1.20.1-3.2.8.jar(12.62 MiB) Primary Download

External resources


Project members

Kitteh6660

Owner


Technical information

License
MIT
Client side
required
Server side
required
Project ID