Changelog
- Added support for the following mods:
- Ancient Aether
- Deep Aether
- Minestuck (tall doors only currently)
- Thingamajigs (tall doors only currently, lockable not yet implemented)
- Pale Garden backport mods. So far, two of those mods are supported.
- Better Trial Chambers (fourth backport mod for copper doors)
- Updated support for Biomes o' Plenty: Backported Maple, Pine, and Empyreal.
- Fixed Fruitful Fun's Sliding Redlove Doors.
- Fixed tall sliding and train doors when used with Create trains. The doors should now properly automatically close when leaving stations and open when arriving at stations.
- Fixed an issue where doors and fence gates wouldn't flood out.
- Water now flows when door is opened, just like trapdoors. The same fix is also applied to short and tall doors.
- Fixed an issue where buckets of water wouldn't work on space inside Fence Gates if the Fence Gate is waterloggable.
- Fixes Lockable doors being waterlogged regardless of whether there's no water.
- Set minimum required Thingamajigs version to 1.7.3 if the mod is installed.
- Removed Panda's Extra Details support due to issues.
Files
DramaticDoors-QuiFabrge-1.20.1-3.2.8.jar(12.62 MiB) Primary Download
External resources
Project members
Kitteh6660
Owner
Technical information
License
MIT
Client side
required
Server side
required
Project ID