Changelog
Important changes
- Skeletons can spawn baby
- Baby skeletons shoot valve of arrows: 3 quick arrows, less charged and precise
- Skeletons from skeleton horse trap are replaced with a Skeleton, a spectral Skeleton, a baby Skeleton, and a Stray
- Strays can spawn in any cold biome, replacing part of the regular Skeletons
- Add zombie horse traps, similar to skeleton horse traps. They spawn a Zombie, a Husk, a Drowned, and a Zombified Piglin, all riding Zombie Horses.
- Zombie horses and skeleton horses have increased movement speed when ridden my mobs
- Mobs riding others path find with the accumulated dimension to avoid going through blocks
- Undead mobs ignore other undead mobs attacks
- Undead mobs heal with damage they make (no longer just Zombies)
- Zombies can call reinforcement of the same type, instead of a regular zombie
Small changes
- Silverfish infesting everywhere really readded this time (I somehow managed to not call the function)
- Make Phantoms way more common in End Cities
- Larvae speed bonus is no longer just random, meaning it has more chance to be greater
- Enderman blindness attack, Slime merging ability, and Spider spawning babies are not mob-specific anymore, meaning modded versions of these mobs can have these features
- Fix Slime bigger size applying to Magma Cubes since v1.8
- Refactor Overworld general config into its own category General
- Refactor Spiders changes into general spiders, spider and cave spider
Dependencies
Files
sihywtcamd-1.10+1.20.4.jar(1.38 MiB) Primary Download