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SIHYWTCAMD 1.10+1.20.4

Changelog

Important changes

  • Skeletons can spawn baby
  • Baby skeletons shoot valve of arrows: 3 quick arrows, less charged and precise
  • Skeletons from skeleton horse trap are replaced with a Skeleton, a spectral Skeleton, a baby Skeleton, and a Stray
  • Strays can spawn in any cold biome, replacing part of the regular Skeletons
  • Add zombie horse traps, similar to skeleton horse traps. They spawn a Zombie, a Husk, a Drowned, and a Zombified Piglin, all riding Zombie Horses.
  • Zombie horses and skeleton horses have increased movement speed when ridden my mobs
  • Mobs riding others path find with the accumulated dimension to avoid going through blocks
  • Undead mobs ignore other undead mobs attacks
  • Undead mobs heal with damage they make (no longer just Zombies)
  • Zombies can call reinforcement of the same type, instead of a regular zombie

Small changes

  • Silverfish infesting everywhere really readded this time (I somehow managed to not call the function)
  • Make Phantoms way more common in End Cities
  • Larvae speed bonus is no longer just random, meaning it has more chance to be greater
  • Enderman blindness attack, Slime merging ability, and Spider spawning babies are not mob-specific anymore, meaning modded versions of these mobs can have these features
  • Fix Slime bigger size applying to Magma Cubes since v1.8
  • Refactor Overworld general config into its own category General
  • Refactor Spiders changes into general spiders, spider and cave spider

Full Changelog

Dependencies

Files

sihywtcamd-1.10+1.20.4.jar(1.38 MiB) Primary Download

External resources


Project members

Pardys

Owner


Technical information

License
MIT
Client side
unsupported
Server side
required
Project ID