Changelog
Changelog
This is primarily a bug-fixing and optimisation update.
*Changed the way /reload
works to refresh attributes:
- No longer saves the
updateFlag
to the level's nbt data. - No longer injects the
updateFlag
into vanilla packets. - Instead, we only use the
updateFlag
in runtime - not saving it at all, anywhere.
*Fixed #80: attribute tracking is handled differently now.
*Likely fixed an incompatibility between Data Attributes and ReplayMod: we no longer mess around with world properties at all.
*May have fixed long-standing issues 24 and 10: almost all networking has been removed - now we only send/receive two custom packets in the whole mod: on game join and when /reload
is executed.
*Various performance improvements.
Dependencies
External resources
Project members
clevernucleus
Owner
Technical information
License
MIT
Client side
required
Server side
required
Project ID