Changelog
Bug fixes:
- Fixed a bug with gases where buckets were not recognised as containing liquids in certain contexts.
- Changed the output of the fissile fuel processing from spent nuclear waste to standard nuclear waste.
- The turbine port in the GUI no longer has a solid part.
- The reactor no longer consumes fuel when it shouldn’t.
- Fixed an issue where the coolant was no longer functioning correctly.
- Fixed rendering of the area where builders will construct; it is now well synchronised between the interface and reality, and builders no longer hide each other’s renders.
- Fixed incorrect counting in the builder simulator for turbines; it now calculates and displays the blades correctly.
- Dump button disabled for radioactive gases in ports
Tweaks:
- Default steam processing quantity increased from 250 to 1000 per blade
- Ports modified; see Features for details.
Features:
- Added more electromagnetic coils
- Reactor ports: added a button to clearly distinguish whether the port is for fuel/waste or coolant
- Reactor and turbine ports now adapt based on their consumption; this feature may not be applied immediately to the ports as it may require the reactor/turbine to be revalidated; clicking the reboot button in the control panel initiates a manual validation or you can wait for the periodic one.
- Ports containing radioactive gas now emit radiation upon rupture.
Dependencies
Files
colossal_reactors-2.3.0.1.0-neoforge-1.21.1.jar(1.31 MiB) Primary Download
External resources
Project members

Unfamily
Dev

iskandert
Mascot
Technical information
License
MIT
Client side
required
Server side
required
Project ID


