Changelog
Now requires Iskandert's Library 1.4.0.0.1+
Bug fixes:
- Removed a temporary debug from the default datapacks
- Changed the output of the fissile fuel processing from spent nuclear waste to standard nuclear waste.
- The turbine port in the GUI no longer has a solid part
- The reactor no longer consumes resources when it shouldn’t
- Fixed coolant that was no longer working correctly
- Fixed rendering of the area where builders will construct; it is now well synchronised between the controls and reality, and builders no longer hide each other’s renders.
- Fixed incorrect turbine blade count in the builder simulator; it now calculates and displays the blades correctly.
- Fixed missing turbine rendering
Tweaks:
- Default steam processing quantity increased from 250 to 1000 per blade
- Modified ports, as specified in features.
Features:
- Added more electromagnetic coils
- Reactor ports: added a button to clearly distinguish whether the port is for fuel/waste or coolant
- Made reactor and turbine ports adaptive based on their consumption; this feature may not be applied immediately to the ports as it may require revalidation of the reactor/turbine; clicking the reboot button in the control panel initiates a manual validation or you can wait for the periodic one.
Dependencies
Files
colossal_reactors-2.2.0.1.0-neoforge-26.1.2.jar(1.26 MiB) Primary Download
External resources
Project members

Unfamily
Dev

iskandert
Mascot
Technical information
License
MIT
Client side
required
Server side
required
Project ID


