Changelog
Latest changes (See all)
- fix config being overwritten on game start (aa0eacb)
- fix crash when adding color using ingame gui (cd8a8cc)
- enable support for eidolon chilled hearts (51b6dff)
- allow OverlayHeart to have no absorption or health hearts (2d0b30a)
- add support for opaque flag from the API (1ea9c6c)
- enable/disable blend for colored hearts (c4a0c55)
- add opaque flag to OverlayHeart (ab62796)
- go back to defaultBlendFunc after coloring a HeartDrawing (3899edd)
- add fabric-loom-remap flag to fabric api (6a6f889)
- change into default method, so it does not have to be implemented on the entrypoint (b48b6a0)
- make overlay hearts an actual overlay (ef8ae28)
- move api to its own submodule (602166c)
- initial work on support for chilled hearts from Eidolon:Repraised on Forge. - Need some solution for ethereal hearts. They act basically as normal health but have their own icon. Maybe just render them above regular health (but below absorption) or on top of existing health but colored in some way (10a0a64)
- add support for overflowing bars' row counter #20 (ae6a52c)
- use a static instance of ResourceLocation instead of creating one on each render call (5beb582)
- make undergarden a runtime only dependency (c211b06)
- add raised to dependencies (3bb4f55)
- replace unified-publishing with minotaur and curseforgegradle (51b9521)
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Terrails
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License
MIT
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required
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unsupported
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