Changelog
[1.2.3-release]
Fixed
- Deadlock: Rare deadlock could freeze the server mid-tick. That bug dates back to the first public release; zone recognition (extra chunk work on top) made it show up far more often in normal play. Fixed.
- Civilization score in fast exploration: Sprinting through brand-new chunks could leave local score wrong for a bit — a few timing holes. Closed those.
- Civil Detector (Forge & NeoForge): Used to land at the bottom of Tools & Utilities via the default add hook, unlike Fabric. Now it sits right after the compass, creative search included.
Added
- Block weights for more mods: More
civil_blocksdatapack entries (storage, decoration, tech, …). Civilization scoring should feel more consistent when you run lots of popular mods together. Modpacks can add or override underdata/<namespace>/civil_blocks/. - Dimension policies (datapack):
civil_dimension_policies— per-dimension overrides. Civilization (zones + scoring) and mob-head spawn handling can be turned off independently per dimension. Ships with defaults for Minecells; replace or extend via your own datapack if needed.
Changed
- Zone transition HUD: Civilized / Wilderness text fires less often; fewer stray Civilized flashes where nothing really changed. Toggle under Miscellaneous in the in-game settings GUI.
- In-game settings GUI: New icon. Tooltips on a few rows — line breaks and wording only.
Note
- Thanks to Mitemi for block scoring data on popular mods.
- Feedback, bug reports, ideas — join our Discord: Civillis Official
Files
civillis-neoforge-1.2.3-release+mc1.20.5-1.20.6.jar(332.9 KiB) Primary Download
External resources
Project members

MaoxnZ
Owner
Mitemi
Contributor
Technical information
License
ARR
Client side
required
Server side
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Project ID

