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Concurrent Chunk Management Engine (Fabric)

Concurrent Chunk Management Engine (Fabric)

Mod

A Fabric mod designed to improve the chunk performance of Minecraft.

Client or server Optimization

7.09M downloads
4,153 followers

0.3.0 release for 1.21.3

Changelog

C2ME 0.3.0 for Minecraft 1.21.3 is released

Key highlights:

  • Partially rewrites the chunk system. This release introduces a dead simple implementation of the scheduling subsystem designed to perform reliably under high load. It eliminates the need of complex workarounds caused by design pitfalls of the vanilla chunk system.
  • Introduces the density function compiler. This new optimization accelerates world generation datapacks by up to 30% by compiling them into JVM bytecode, avoiding all kinds of overhead caused by interface method calls.

Brief changelog:

  • perf: chunk system rewrite
  • perf: native acceleration v2
  • perf: density function compiler v0
  • perf: optimize aquifer heavily
  • perf: consolidate light update notifications
  • perf: reduce GC pressure when using some datapacks
  • new: add ext_render_distance_v1 protocol for 127+ RD multiplayer
  • new: log changed settings on startup
  • new: actually unload POI
  • new: uncap render distance in VulkanMod
  • fix: mitigate ghost mushroom past simulation distance
  • fix: improve player ticket consistency
  • fix: very rare NPE in SchedulingManager#getPriority
  • change: use twice the parallelism for notickvd max concurrent loads
  • change: disable density function compiler by default
  • change: adjust thread count allocation

Files

c2me-fabric-mc1.21.3-0.3.0.0.0.jar(4.43 MiB) Primary Download

External resources


Project members

ishland

Owner

duplexsystem

Member


Technical information

License
MIT
Client side
optional
Server side
optional
Project ID