Changelog
Added:
- Added Zombies
- Added infected blood from zombies
- Added infected blood splash potions: turns certain mobs into their zombie counterpart. These mobs will attack anything living.
- Added Skeletons
- Added Witches
- Added Spiders
- Added Cave Spiders
- Added Pillager
- Added Wither Skeletons
- Butchering the wither skeleton has a 7.5% chance of dropping the wither skull. (3x more than vanilla drop chance)
- Added Endermen
- Added Pillager disguise. This is obtained by taking the armor from a dead pillager, and also.. Their face for a mask. I know, its gross. But wearing this disguise will allow you to blend in and avoid being attacked. This only works on Pillagers. (This can be disabled in the config if you don't wish to have this effect)
- Added blood bottle GUI to select which blood bottle you want when right clicking a grate instead of giving multiple if multiple mods are installed.
- Added new easter egg involving the witches hat. Can you find it?
- Added Butchers wall/ceiling sign (change with butchers papers)
- Added Butchers floorstanding sign
- Added eating the frog heart grants jump boost for 60 seconds
- Added more resources from mobs such as animal fat, hearts, livers, stomachs, intestines and lungs
- Added jars for each organ
- Added 2 new posters
- Added a vintage style cash register
- Added Butchers statue
- Added head mounts for all new mobs
- Leg of lamb, lamb rib and T-Bone steak are now placeable
Fixes:
- Fixed config issues
- Fixed sheep head not dropping when broken
- Fixed bone skinning knife not working on Llamas
Changes:
- Changed Camel carcass stack size to 8
- Seperated butchery content into different creative tabs (Carcasses, blocks, items and food)
- Changed frog heart nutrition value to 4
- Changed jar texture
Dependencies
Files
butcher-2.7-forge-1.20.1.jar(17.23 MiB) Primary Download
External resources
Project members
spectrejks
Member
Technical information
License
ARR
Client side
required
Server side
required
Project ID