Changelog
3.6
- Fixed a major issue which prevented proper execution of many different events. The issue was due to the incorrect time check within the game. The method 'GetDayTime' was changed to 'GetGameTime' within the code.
- Added a spawn rate option for the Miner Villager mob in the config file.
- Improved the tick value for the Miner Villager's spawn event.
- Set 'Custom_smelting_recipes' to 'false' as the default option in the config file.
3.5
- Introducing a new thread for the Blast Furnace x Generator Interaction event! During this event, players can encounter three different stages of a deadly effect in which the player can die. This option is introduced to balance the event as a risk reward interaction.
- The Blast Furnace x Generator Interaction event will cook any items dropped by animals, even modded ones.
- Added an extra check for the generator's sound feature to ensure it plays only when a valid source is present.
- Moved the furnace damage particle effect to be visible exclusively to the player triggering it.
- Improved the damage logic for different events.
3.4
Major Server Crash Fix Update!!!
- Resolved a critical server side crash affected by the following in game interactions:
- Towel Hanger block.
- Generator block.
- Blast Furnace x Generator Interaction.
- Smoker x Generator Interaction.
- Underwater lit block Interaction + Furnace x Generator Interaction.
- Towel repair.
- Revamped the Cooking Pan transformation event class.
- Completely rewrote the Towel Hanger block class.
- Fixed issues with Tick events not functioning correctly, especially in cases involving the Blast Furnace x Generator Interaction and Underwater lit block Interaction + Furnace x Generator Interaction events. Tick counts will now accurately track time before triggering subsequent actions.
- Fixed more random values in the code.
- Moved the Flint and Steel light up interaction for furnace type blocks to a separate mod with it's features: Sparkling Flint, the Switchgrass block, and its corresponding drop. (The Mod will be soon available with the following name: Lit It Up!)
- Moved to a separate mod the Experimental Features settings disabler feature to a separate mod. (The Mod will be soon available with the following name: Experimental Features disabler)
- Also, resolved an issue where using a Towel or a Custom item (Bypass_hot_furnace_event_item_list) with a lit furnace caused the bypass item to not work as intended, resulting in player taking damage or being prevented from accessing the furnace's GUI menu.
- Updated Forge.
3.3
- Fixed a configurable option for the Wood Burner feature. This change ensures that the option functions as intended.
- Fixed a possible crash caused by an incorrect import of Random values when executing the code for Cooking Pan transformation event.
- Added a configurable item list for the Flint and Steel lit up interaction for Furnace/Smoker/Blast furnace blocks system. This means you can now set custom items with durability to ignite your furnace, similar to the flint and steel item.
- Introduced a new block called "Switchgrass".
- Added a drop for the switchgrass called "Switchgrass Fiber".
- Added the "Sparkling Flint" item, which serves as a substitute for Flint and Steel item in early gameplay.
- Changed material proprities of cooking pan, generator, and towel hanger blocks.
- Set Wood Burner feature to false as the default value in the mod configuration file.
- Resolved an issue that was preventing the correct execution of the advanced Flint and Steel item usage when only one piece of the required item was available.
- Added a temporary option to disable the "Experimental Features" pop-up. (This option will be relocated to a separate mod in the next patch.)
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Eruannie_9
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