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Bountiful Fares 2.0.0-1.21.1

Changelog

Bountiful Fares Version 2.0.0 - The Big One

Fixes

  • Added missing Ebullience effect description
  • Fixed Restoration effect not working as intended
  • Artisan Brushes now use the handheld item model
  • Fixed Fermentation Vessels not being able to be opened after reloading a world
  • Fixed Fermenting progress being reset after reloading a world
  • Added missing loot tables for potted plants
  • Fixed Spongekins growing from Spongekin Stems way too quickly
  • Fixed “obtain_spongekin” advancement requirements
  • Fixed some drink items playing eat sounds
  • Fixed Grassy Dirt bottom texture
  • Added undying recipes for Ceramic Doors and Trapdoors
  • Fixed Sun Hat model changing in the gui when in the head slot
  • Added missing loot table for Spongekin Stems
  • Fixed Grassy Dirt particles being tinted
  • Made blocks that should be flammable actually flammable
  • Fixed bowl not stacking with others on eating the final stew item in a stack
  • Added missing recipes for Walnut Wood
  • Updated how Acidic and Stupor effects are coded, which should make them less buggy
  • Fixed Ceramic Lever sounds being reversed
  • Fixed loot modifiers for sniffers

Compatibility

  • Revamped the compatibility system
    • Compat features will no longer disappear when the other mod is uninstalled
    • Builtin resource packs are no longer used for compat
  • Added compatibility with Arts and Crafts - if installed:
    • Added Cork Trellises and Pickets
    • Paintbrushes can dye Ceramic Tile blocks
  • Added compatibility with Excessive Building - if installed:
    • Added Ancient Trellis variant
    • Added Ancient Picket variant
    • Added Walnut and Palm Mulch Brick sets
  • Added compatibility with JEI - if installed:
    • Added a new recipe category for milling (using a Gristmill)
    • Added a new recipe category for fermenting (using a Fermentation Vessel)
      • Shows the process of using the block, the time taken to ferment, and what item is needed to obtain the result
    • Added a new recipe category for Prismarine propagation (growing Prismarine Blossoms from Spongekins)
  • Temporarily removed Walnut and Hoary cabinets from Farmer's Delight compat
  • Updated compatibility with Nature's Spirit - if installed:
    • Bountiful Fares features can now generate in Nature's Spirit biomes
    • Nature's Spirit Coconuts can be used in Bountiful Fares recipes
  • Added compatibility with appledog - if installed:
    • Added Appledog Block
      • Crafted from 9 Dogapples
      • Becomes joyous when interacted with!

Tweaks

  • Changed the recipe of Gristmills to be less expensive
  • Added “Client” config category
  • Added an option in the config to change the radius where effects are given from Infused Candles
  • Added a Restoration heart overlay
    • Can be disabled in the config
  • Added mulch blocks to the dirt block and item tags
  • Mulch blocks are now flammable
  • Walnuts on trees can now be sheared to prevent them from falling
  • Walnut Mulch Blocks can now also be fed to Wolves
  • Increased press time of Ceramic Pressure Plates slightly
  • Updated fr_ca translations
  • Added pl_pl (Polish) translations
  • Added config option to disable flour throwing
  • Added effect tooltips to foods that give effects (adds status effects, removes status effects, or other effects)
    • Can be disabled in the config
  • Added effect tooltips to infused candles
  • Added effect tooltips to foods that increase underwater air time (Spongekin Slice, Coastal Medley)
  • Added Amethyst Shard from Amethyst Block milling recipe
  • Added Sugar from Sugarcane milling recipe
  • Added recipes for Diorite and Granite using Feldspar in place of Quartz
  • Mulch blocks now slightly decrease fall damage when landed on
  • Retextured most ceramic block textures
  • Piglins now are distracted by Golden Apple Blocks
  • Blocks that allow Spongekins to propagate Prismarine are now datadriven
    • Added #prismarine_propagation_substrate block tag
  • Fruit leaves are now biome tinted
  • Decreased the rate of growth of fruit on trees
  • Fruit trees generate less often
  • Retextured Stripped Fruit Logs
  • Reworked Fruit Logs
    • Fruit Logs can now connect to each other similarly to Chorus Plants
    • Any leaf type can now be used to “leaflog” a log, instead of just the matching type
    • Other leaflogged fruit logs can leaflog other logs
    • leaves model used for leaflogged state is taken directly from the respective leaves model, making it compatible with resource packs
  • Removed “Bountiful” painting
  • Removed config options for disabling paintings
    • Due to paintings being datadriven since 1.21, there isn't an easy way to individually enable/disable paintings without a lot of datapacks.
  • Added an option in the config to add a cooldown to throwing flour
  • Short Grass can now be made by using Grass Seeds on Grass Blocks
  • Wild Passion Fruit and Elderberries now generate as features instead of tree decorators
  • Added config options to disable generation of Passion Fruit, Elderberries, Leeks, and Maize
  • Tweaked some recipes
  • Retextured Acidic effect icon
  • The following effects now cannot be modified by Acidic:
    • Instant Health
    • Instant Damage
    • Invisibility
    • Night Vision
    • Blindness
    • Conduit Power
    • Darkness
    • Fire Resistance
    • Water Breathing
    • Glowing
    • Raid Omen
    • Trial Omen
    • Oozing
    • Wind Charging
    • Infested
    • Weaving
    • Ebullience
    • (effects without amplifiers or effects relating to bad omen cannot be affected by Acidic)
  • The following effects now cannot be removed by Stupor:
    • Conduit Power
    • Hero of the Village
    • Bad Omen
    • Raid Omen
    • Trial Omen
  • Effect blacklists of Acidic and Stupor are defined by status effect tags "acidic_blacklist" and "stupor_blacklist"
  • Effects that were modified by Acidic will have a different effect icon background
    • Can be disabled in the config
  • Fermentation recipes are now datadriven
    • Item containers (bottles, jars, buckets, bowls) are automatically utilized when needed
  • Fermentation Vessels will now emit bubble particles while fermenting
    • The color of the particles depends on the contents
    • Fermentation recipes can specify this color
    • Can be disabled in the config
  • Updated Gristmill GUI
  • Updated Ceramic Dish functionality
    • Foods will now automatically be eatable on a dish if it contains a food component and doesn't have a container (bowls, bottles, etc)
      • Added a config option to allow food with containers to be eaten on dishes
    • All custom functionality that would normally happen when eating a food will occur
    • Removed "eatable_on_dish" item tag
  • Rebalanced pretty much every food - too many changes to list them all
  • Retextured many items such as Jars, Ceramic Tiles (item), Citrus Essence, etc.
  • Added some items to common item tags
    • Recipes that use Flour have been changed to use the flour common tag
    • Recipes that use Milk Buckets have been changed to use the milks common tag
  • Removed Bananacat

New Content

  • Added Iron Railings
    • A variant of Iron Bars, similar to pickets
  • Added Sweet Berry Pips
    • Crafted from Sweet Berries
    • Can plant new Sweet Berry Bushes
    • Sweet Berries can no longer plant Sweet Berry Bushes
    • Added a config option to disable Sweet Berry Pips
  • Patches of Grassy and Coarse Dirt can be found in forest biomes
    • Can be disabled in the config
  • Added Palm Trees
    • A new type of fruit tree
    • Generates on Beaches and near water in Deserts
    • Made up of Palm Logs, Palm Crowns, and Palm Fronds
      • Like other fruit logs, Palm Logs cannot be made into planks
      • Palm Fronds can be placed on top or on the side of blocks, and up to 3 can be placed in a block to increase its size
      • Palm Fronds can be potted in a Flower Pot
      • Palm Fronds can be crafted into Paper
      • Milling Palm Fronds creates Palm Mulch
        • Acts similarly to Walnut Mulch
        • Can be placed in layers or crafted into a block
        • Can be fed to Wolves for an advancement
    • Coconuts can grow on the side of Palm Crown blocks
      • Has 6 stages of growth
      • When broken on the last stage by hand, removing the supporting block, or hitting it with a projectile, the coconut will fall
      • Will damage entities it lands on
      • If a falling coconut lands on Pointed Dripstone, it will drop 2 Coconut Halves instead of itself.
        • Blocks that can split coconuts are determined by a block tag
  • Added Coconuts
    • Can be crafted into halves, which can be eaten or used in recipes
      • Added Coconut Stew, Coconut Crusted Cod, and Coconut Cake food items
      • Added Coconut Candles, a decorative block
        • Up to 3 can be stacked in the same block
    • Added Coconut Milk
      • Crafted by fermenting a Coconut Half
      • Acts like normal milk, and can be used in place of Milk Buckets in recipes
    • Coconuts can be milled in a Gristmill to create Coconut Coir items
      • Can be used in place of wheat to create Mud Bricks
      • Can be packed into coir blocks and bricks
      • Can be made into carpets
      • Packed Coconut Coir and Coir Carpet blocks can occlude vibrations
  • Added Golden Apple Trees
    • Can be found naturally in a secret room inside Woodland Mansions
    • Saplings can be found in another secret room inside Woodland Mansions
    • Golden Apple Saplings can be grown into Golden Apple Trees
      • Golden Apple Trees are made up of flowering and normal Golden Apple Leaves and Golden Apple Logs
        • Golden Apple Leaves will not drop saplings when broken
      • Below the leaves, a Golden Apple fruit can spawn
        • Has 6 stages of growth, and grows much slower compared to other fruit
        • If not in an environment with a light level of 8 or lower, Golden Apples will not grow
        • If exposed for a while, they will become withered and cannot be restored. They will also not drop anything when broken
        • Unlike other fruit trees, leaves cannot be bonemealed to produce more fruit
  • Added new food items:
    • Pickled Spongekin
      • Crafted by fermenting a Spongekin Slice
      • Gives slightly more oxygen when eaten
    • Mire Medley
      • Crafted from Elderberries, Maize, Chamomile Flowers, and Carrots
    • Tropical Medley
      • Crafted from Orange, Cocoa Beans, Passion fruit, and Coconut Halves
    • Sea Salad
      • Crafted from Kelp, Leeks, and Citrus Essence
    • Stuffed Hoary Apple
      • Crafted from Hoary Apples and Lapisberries
    • Strange Candy
      • Crafted from Lapisberries and Sugar

Files

bountifulfares-1.21.1-2.0.0.jar(4.62 MiB) Primary Download

External resources


Project members

Heccology

Heccology

Organization

Hecco

Dev, Artist, Creator


Technical information

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