Block Limit Fix
This mod fixes a vanilla bug that occurs when there's roughly 500k unique Blockstates. When this bug is triggered, a range of issues can occur from ghost blocks to desyncs.
Specifically, beyond 524288 states, the math for serializing the states to packets breaks down due to a misplaced cast. This bug is fixed in 1.19.4 / 1.20, whichever comes first. This mod backports it to older versions.
Thanks to Patbox for debugging this and figuring out the solution.
External resources
Project members
tropheusj
Owner
Technical information
License
MIT
Client side
unsupported
Server side
required
Project ID