Changelog
NEW CONTENT NEW CONTENT WOOAHH
- Elder Gear Golem changed to a mini-boss with different attacks
- Elder Gear Golem's model and texture changed
- Gear Golem's model and texture changed
- Golems' AI completely reworked
- Structures completely rebuilt
- Elder Gear Golem dungeon added
- Sapropel Block and Sapropel added instead of Silt (gets replaced automatically)
- Broken Copper Gear and Animated Copper Gear added
- Elder Gear Golem Heart added
- Oxidizer added
- Copper Valve added
- Advancements tweaked
- New sounds added
- Config file added with:
- an option to choose biomes for structures to generate in (swamps and mangrove swamps are set by default)
- an option to turn on/off a bossbar of an elder gear golem
- Polish translations tweaked (thanks to Maro from our Discord!)
- Code refined
- Other minor changes
- Major and minor bug fixes
Special thanks to The Old Serpent from our Discord for introducing a system of structure generation in all biomes that tagged as swamps! Initially it was implemented in the mod but then we've moved to a more flexible system in case some of the players wouldn't want our mod to intervene with the rest.
Why was Silt removed?
There was a discussion on Silt in our Discord, after which we researched real-life silt a bit more. Turned out it's rather complicated for us (as no geologists) to understand whether silt really forms in the swamps or not, so we decided to replace it with sapropel which characteristics we found less debatable.Dependencies
Files
wetlands-1.2-1.20.1.jar(1.16 MiB) Primary Download
External resources
Project members
Birchfolks
Owner
Technical information
License
ARR
Client side
required
Server side
required
Project ID