Changelog
Changes to kosmogliphs
Endurance ▼
- Damage reduction 75% -> 65%
Bleed ↺
- Now deals damage every second
- Every level above the first causes bleed to deal 0.25 damage extra instead of reducing time between damage ticks.
- Hitting an entity with bleed adds a level to it
Alchemist ▲
- Increased max charges to 64
Capacitance ▲
- Strikes now instantly strike
Reduce ▲
- Hitting an entity with reduce adds a level to it.
Changes to vanilla
- Increased damage reduction of feather falling from 12% per level to 20% per level. This is to compensate for the removal of protection enchantments
- Added a new mechanic - Crimson time. Crimson time works as a coyote time for melee attacks. This takes heavy inspiration from Enchancement which has the same mechanic. Crimson time, when activated, will change the crosshare to red. Credit to blur for the implementation, and Moriya for the inspiration.
Bugfixes
- Fixed an issue that caused reduce to not work or scale
Notes
Hey y'all, This might be the last update with balance changes for a while as I feel like this is nearing a good point of balance. If you disagree, please do let me know over on the discord. And as always, if you find any bugs please report them over on the github.
Dependencies
Files
astral_arsenal-1.9.0.jar(6.18 MiB) Primary Download
External resources
Project members
TeamVoided
TheEnderCore
Gay Programmer
ssblur
Backbone of complex mechanics
MincraftEinstein
Programmer
WiredTomato
Programmer
Astratene
Project leader
Labcoat_Cactus
Sparing partner