nineMinecraft is a joke site.
nineMinecraft is in no way affiliated with Modrinth or 9minecraft. (And frankly, who wants to be affiliated with the latter?)
Astral Arsenal

Astral Arsenal

Mod

A combat mod that looks to do much more then vanilla could

Client and server EquipmentGame MechanicsMagicUtility

1,040 downloads
9 followers

Astral Arsenal 1.5.0

Changelog

Changes to kosmogliphs:

Ray of frost ▼

  • Reduced freeze ticks 500 -> 400
  • Now sets frost frames instead of adding them

Jump, dash, dodge ▲

  • Reduced cooldown increase from freeze ticks, 5 ticks/s -> 1 tick/s

Flamethrower ▲

  • Complete changes. Instead of a raycast, it fires out projectiles that light entities on fire and deal damage.

Endurance ▼

  • No longer reduces guardian and elder guardian damage

Capacitance ▲

  • Now reduces guardian and elder guardian damage
  • Now deals 20% of the damage as hard damage
  • Track time 20 -> 35 ticks

Devastate ▲

  • track time 40 -> 45

Orbital ▲

  • track time 50 -> 55

Time bomb ▲

  • active time 5 -> 40

Bleed ▲

  • Effect time 15s -> 20s
  • Can now be used with channelling

Reduce ▲

  • Effect time 10s -> 20s
  • Can now be used with channelling

Astral slash ↺

  • Changed damage type Magic -> Plasma

Freeze ▼

  • reduced freeze ticks added 400 -> 200
  • reduced freeze ticks added by frost bolts 500 -> 200

Bugfixes:

  • Fixed an issue where explosive dealt no damage or knockback to the entity directly hit
  • Fixed an issue where explosive dealt no damage to the player
  • Fixed an issue where ray of frost could deal 2x as much frost frames because of overlapping hitboxes.
  • Fixed an issue where some sources of damage would completely drain movement kosmogliphs
  • Fixed an issue where movement kosmogliphs expected damage values of 2 or more, rather then 5 or more
  • Fixed an issue where Orbital, Devastated, Time bomb, lock off, Shotgun and Cannonball launcher would shoot projectiles that inherited the players movement

Notes:

Nothing to really note, dash, jump, and dodge all had problems with how much they'd be reduced by frost frames, and ray of frost was very broken.

As per usual, balance changes will continue to happen every week. If you feel something is too strong, or too weak, please contact me on discord in the #astral-arsenal channel on the Team Voided discord server. Additionally please report bugs to the Github repository.

Enjoy, and have a nice week!

Files

astral_arsenal-1.5.0.jar(6.15 MiB) Primary Download