Changelog
Brand new kosmogliphs
Ankle guard: Prevents falling below 1hp when falling. Helmet exclusive
Parry: Holding up the shield at the right time lets you parry attacks. Parrying projectiles sends an explosive beam forwards. Parrying other attacks deals the damage to the attacker.
Frost thorns: When the shield is hit, spew out a set of ice bolts.
Changes to kosmogliphs
Protection kosmogliphs ▼
- Changed it so that damage reduction is done after armor. This should mean you take more damage overall.
General changes:
- Changed/added some damage types to type tags. This has various effects.
- Bleed and drain now properly ignore armor, drain now also ignores effects
- Plasma damage does not trigger thorns on guardians.
Bugfixes
- Fixed an issue that caused explosions from astral arsenal to deal damage based on difficulty, they should now do the appropriate amount of damage in all difficulties. Note that this does not effect vanilla explosions. Creeprs, ghasts, TNT, crystals, etc. should still do the appropriate amount of damage.
Notes
There are no proper balance changes in this version because 1.9.0 was never properly tested by me, and nobody came forward with any suggestions. With new kosmogliphs being added, there are likly to be more balance changes to shape the mod into a new meta.
However, it is likly that balance changes will be fewer and further between and new content will by my focus. 2.0.0 is going to be a rework of the code, and aesthetical switch-up. But until then, expect new kosmogliphs and such. I am likly to leave things be a little more to let the meta settle.
As per usual, feel free to join the discord for sneak peaks on newer features, and to talk about the mod. Otherwise, enjoy Astral Arsenal 1.10.0.
Dependencies
Files
External resources
Project members
TeamVoided
TheEnderCore
Gay Programmer
ssblur
Backbone of complex mechanics
MincraftEinstein
Programmer
WiredTomato
Programmer
Astratene
Project leader
Labcoat_Cactus
Sparing partner