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Arthropod Phobia Expansions + Horror Bosses Spider Moth Dweller

Changelog

C version improves the Voidlasher wing texture, modifies a few mechanics with Beetle Bulwarks, and fixes an issue where the highest scarab you have in your inventory would always spawn whenever a probability occurs to make any scarab spawn from the ones you have sealed. E.g. If you had 10 brown sealed scarabs and 1 gold sealed scarab, a gold one would spawn every time if it is not cooling down. Now it will spawn the brown ones and the gold one will correctly have a truly separate 1 in 10 chance. Beetle Bulwarks will also be less likely to fly immediately after spawning near a player.

B version is a hotfix for the Arthropod Antenna recipe, plus adds some variation to the Beetle Bulwark strengths depending on variant.

Beetle Rhino renamed to Beetle Bulwark - Now has many variants, of which the rhino beetle is just one. It can now be a ladybird, a rhino beetle, a stag beetle, or a scarab. There are six different colours of scarab, varying in rarity. Here’s all the beetle probabilities: Beetle Probability 1 in x Chance scarab brown 50% 1 in 2 ladybird 25% 1 in 4 rhino beetle 12.5% 1 in 8 stag beetle 8.33% 1 in 12 scarab green 5.56% 1 in 18 scarab green/gold 2.78% 1 in 36 scarab iridescent 1.39% 1 in 72 scarab purple gem 0.93% 1 in 108 scarab gold gem 0.46% 1 in 216 You can pick up any scarab beetles by killing them, storing them in your inventory to be able to place down again at any time. Size and colour is preserved. However, the real functional element is a new ability to “Seal” scarabs using a new “Scarab Seal” item crafted from a Chitin and four ectoplasm. Craft a Scarab Seal with any picked up scarab to create a sealed version. When the sealed version is in your inventory, it has a 1 in 10 chance to appear every time you take a hit from any mob. Each time it appears, it stays for a while before disappearing, following you around and attacking mobs that target you (the scarab is stronger if it is a rarer type, with the gold version also slowing enemies that it attacks). Scarabs also “absorb” damage for you while they are present, but disappear in the process - A bit like the beetle armour from Terraria. Again, the rarer the scarab type, the higher level of damage resistance they will give you while present. They cooldown after use, and you can have one at a time of each colour. The 1 in 10 chance to spawn per hit can amplify if you have more of the same type of sealed scarab, from 1 in 10 to a 10 in 10 chance (if you have 10) so that they will spawn every time, unless on cooldown. The gold scarab gives you resistance level 4 until you’ve taken a hit, making it a powerful ally. Rarer scarab summons fly faster and have more attack damage too. If somehow you can obtain 10 of each sealed beetle type, then six will spawn around you each time you get hit, unless cooling down.

Neutral wall-climbing mobs like ants and Spider Flats can now randomly decide to stop climbing the wall, rather than staying there indefinitely unless they despawn. This includes ant arsonists, spider flats, spider jumps, long legs variants, silverfish spectres, and roach riverspawns. For hostile mobs, the mechanic works wall already because they lurk there until a player comes nearby, then jump off to attack. The new probability of dropping down equates to a 1 in 5000 chance per tick, so approximately once every 4 minutes.

All items ordered more logically in creative slots. 
Increased silverfish spectre biome-specific spawn rate.

Locust sounds are now more localised, rather than spreading out over wide distances. 
Fixed potential localisation issues for all other sounds.

Voidlasher can no longer destroy items with its black spiralling shield.

Added config option to disable the initial welcome message upon first creating a world.

Added new temporary method for accessing the upcoming Crawling dimension. Requires sacrificing an abyssal crystal, a fire opal, and a Void Geode. Simply right click a block of bedrock with at least one of each of these items in your inventory, and they will be consumed to place a “Crawling barrier” block there. Right clicking this crawling barrier teleports you to the dimension. To leave the dimension, right click the same block while there (widespread at Y=50)

Added additional checks to hopefully ensure that Crab Constrictors don’t spawn anywhere near each other, while also removing a mechanism that could potentially cause server issues.

Fixed some remaining issues with the Goliath and Prowler animations

Many improvements to the upcoming Crawling dimension. Still a major work in progress, and will be for the next few months.

Various other improvements and fixes.

Files

ArPhEx-3.1.7c-forge-1.20.1.jar(5.97 MiB) Primary Download
ArPhEx-3.1.7c-forge-1.19.2.jar(5.98 MiB) Download
ArPhEx-3.1.7c-forge-1.19.4.jar(5.99 MiB) Download
ArPhEx-3.1.7c-neoforge-1.20.4.jar(5.96 MiB) Download

External resources


Project members

vllax

Member


Technical information

License
MIT
Client side
optional
Server side
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Project ID