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Ariente has been archived. Ariente will not receive any further updates unless the author decides to unarchive the project.

Ariente - 1.12-0.0.2-alpha

Changelog

Ariente 1.12-0.0.2-alpha


   - The collision test with the forcefield is slightly more relaxed so that it is easier to go through
   - Damaging a forcefield will notify the city AI that the player is there
   - If the city is dead it will no longer try to set alarms
   - Only guards and master soldiers will alert the city now. The normal soldiers no longer do that
   - If a soldier is killed there is now also a chance it will drop an empty key card
   - If a soldier is killed there is now also a chance it will drop a key card giving protection against the city forcefield
   - If the player holds a key card tagged with the city forcefield ID he will no longer get damage
   - New power armor. This is a modular armor system that uses Ariente power. Various modules are implemented:

- Helmet upgrades:


- Nightvision


- Scramble: prevents inter-mob communication so they don't get alerted anymore when they see you. This does not prevent alert mode for breaking reinforced obsidian or being touched by the forcefield


- Chestplate upgrades:


- Flight: press space to go up (hover is not yet implemented)


- Regeneration


- Forcefield: negate projectile damage, explostion damage to 20%, other damage is halved


- Legs upgrades:


- Speed upgrade


- Boots upgrades:


- Step assist


- Feather falling


- Sabre upgrades:


- Fire aspect


- Looting


- Inhibit (removes regeneration ability of master soldiers)


- Power (extra damage)


- Global upgrades:


- Energy: improve energy consumption and max energy usage


- Autofeed: automatically get negarite/posirite from inventory


- Armor: improve armor value of armor (default is like leather)


   - Power armor can be configured with (by default) the 0 key. Four hotkeys are provided to enable/disable various modules
   - Ariente now has a configuration file with some various things in it
   - Some configuration options (mostly for GUI) are now configurable in-game in the standard mod config
   - Holo GUI now shows tooltips for items. This is currently using the default vanilla style. In the future this will likely change to using a more holo style
   - Different styles for the holo GUI
   - The damage for the drone laser was accidentally disabled
   - Fixed a bug in loot generation
   - New large (and hard) underground city. This city is not finished yet and it is only reachable using the new flux levitator network
   - New monorail like system (called flux levitators) including an underground network connected with stations under each city. This system is not ready yet. There are only straight tracks for example
   - The flux levitator network is also used to send reinforcements to a city
   - Several new decorative blocks like a slope and various fences
   - A new blue light glowing block
   - For mod dev only: much improved city editor system

Files

ariente-1.12-0.0.2-alpha.jar(1.32 MiB) Primary Download

External resources


Project members

McJty

Owner


Technical information

License
MIT
Client side
required
Server side
required
Project ID