Changelog
FIRST STABLE RELEASE
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Added config option for previously undocumented feature that pauses the day-night cycle when no players are online
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Added config option for various armor mobs can spawn with depending on difficulty
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Fixed acid rain event and thunderstorm event fighting over priority
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Made the Apocalypse debug command less terrible
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Added new config option for mobs that should only start spawning when the nearest player is at X difficulty level.
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Lunarium Ingot and Soul Fragment have been renamed and retextured (now called Midnight Steel Ingot and Fragmented Soul)
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Added "midnight steel block"
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Added new advancements
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Added optional logic for Destroyers to try and destroy their target player's respawn point
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Fixed full moon ghasts' NBT not always being read properly
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Fixed rain damage bug in multiplayer
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Acid rain has been remade into an event rather than something that happens whenever it rains
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Improved Grump's fishhook precision
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Fixed Grump target logic
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Finished implementing the Fearwolf
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Finished mob armor handler
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Grumps can be tamed with Fatherly Toast
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Fatherly Toast can now be obtained more easily, in the form of dungeon loot
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Full moon mobs now properly despawns if their target player dies, if enabled
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Full moon ghasts now try spawning in the air in dimensions with no ceiling to avoid getting stuck
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Creepers spawning with potion buffs from Apocalypse will no longer create lingering clouds granting "infinite" buffs
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Made the Ghost and Grump's movement a bit more sluggish
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Made the difficulty text in the HUD translatable
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WIP Ghost freezing - Not implemented in any meaningful way
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And maybe more fixes I have forgotten about
External resources
Project members
Sarinsa
Owner
SoyTutta
Artist