Changelog
Lowered minimum Fabric Loader version to 0.11.7
From 1.2:
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Greatly simplified modifications to Minecraft's code (eliminated 99.9% of most common spaghetti!)
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If a piston pushes a block into a falling anvil, the anvil will now pop into item form rather than crushing the block
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datapack changes:
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Default Anvil Crushing Recipes is now built-in (you can still disable it like you would any other datapack)
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Split Default Dispenser Configurators into (all enabled by default):
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anvil_crushing_block_breaking: makes anvils break weak blocks
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anvil_crushing_block_degradation: makes anvils 'damage' many blocks they land on, turning them into less refined variants
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anvil_crushing_stone_to_cobble: this is separate from block_degradation because it can override the new datapack compress_stone_to_deepslate
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Added datapacks:
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anvil_crushing_compress_stone_to_deepslate (default disabled): Renewable deepslate! An anvil that crushes a pillar of three stone creates deepslate. This only works if stone_to_cobble is disabled
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anvil_crushing_ice_compression: An anvil that crushes three ice creates packed ice; or if it crushes three packed ice, it creates blue ice. This is an alternative to crafting that works the same way the carpet_extra's renewableIce feature does
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anvil_crushing_crush_ores: Anvils cause the raw materials in ores to pop out into item form and degrade the ore block into cobble (or cobbled deepslate or netherrack)
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anvil_crushing_wither_skele_on_basalt_to_blackstone: Renewable blackstone! An anvil that crushes a wither skeleton on basalt turns the basalt to blackstone
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refined and fixed some of the existing datapacks, including:
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heads are now crushed in block_breaking
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deepslate variants are now degraded in block_degradation
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JSON: strings can now define identifiers of ingredients ("#" at the start means it's a tag id)
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various other internal clean-ups
A cumulative changelog can be found here