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Animus 3.0.19

Changelog

Animus 3.0.19

New Features

Blood Magic Player Attributes

Added 4 new player attributes that modify Blood Magic mechanics. These can be set via /attribute commands or applied to items as attribute modifiers.

  • Sacrifice Bonus (animus:bonus_sacrifice) - Percentage increase to LP gained from mob sacrifice with the Dagger of Sacrifice
  • Self-Sacrifice Bonus (animus:bonus_self_sacrifice) - Percentage increase to LP gained from self-sacrifice with the Sacrificial Dagger
  • Demon Will Bonus (animus:bonus_demon_will) - Percentage increase to demon will drops from sentient weapons (Blood Magic and Animus)
  • Sigil Cost Reduction (animus:sigil_cost_reduction) - Percentage reduction to LP cost for all player-initiated soul network drains (sigils, etc.)

Values are percentages (e.g., 50 = 50% bonus). Attributes can be stacked via item modifiers for buildcrafting.

Bug Fixes

Ritual Tinkerer Range Fix

  • Fixed all Animus rituals ignoring Ritual Tinkerer range modifications
    • Rituals were reading their own default block ranges instead of the tinkerer-modified ranges stored on the Master Ritual Stone
    • Affected all 13 rituals with configurable ranges: Culling, Endless Greed, Entropy, Luna, Nature's Leach, Nolite Ignem, Relentless Tides, Reparare, Serenity, Siphon, Sol, Steadfast Heart, and Unmaking

Blood-Infused Spellbook Mana Fix

  • Fixed the Blood-Infused Spellbook's max mana bonus not being detected by Iron's Spells 'n Spellbooks
    • The mana bonus (+50 per infusion tier) was being applied via curioTick() which Iron's Spellbooks doesn't query for attribute discovery
    • Replaced with proper Curios getAttributeModifiers() override so Iron's Spellbooks correctly detects and applies the mana bonus

Files

animus-3.0.19.jar(1.48 MiB) Primary Download

External resources


Project members

Saereth

Member


Technical information

License
MIT
Client side
required
Server side
required
Project ID