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Animus 3.0.15

Changelog

Animus 3.0.15 Changelog

New Features

Sentient Bow

Added a new demon will-powered bow that consumes will instead of arrows:

  • Will-Powered Shots: Fires spectral arrows that consume demon will instead of requiring physical arrows
  • Will Type Attunement: Automatically attunes to the highest available demon will type in your inventory
  • Scaling Damage: Arrow damage scales with will amount, similar to other sentient weapons
    • Raw Will: Balanced damage scaling
    • Corrosive: Higher damage + poison effect on hit
    • Destructive: Maximum damage output
    • Vengeful: Moderate damage with speed
    • Steadfast: Lower damage + slowness effect on hit
  • Soul Snare: All arrows apply Soul Snare effect, guaranteeing demon will drops from killed enemies
  • Vanishing Arrows: Arrows disappear after impact

Hellforged Bow

Added an advanced LP-powered bow with charged shot mechanics:

  • LP-Powered Combat: Consumes Life Essence instead of arrows (5 LP base cost)
  • Charged Shot System: Hold to charge beyond normal draw time (up to 3.5 seconds)
    • Drains 50 LP per tick while charging (3500 LP total for full charge)
    • Maximum charge = maximum damage (up to 40 damage)
  • Piercing Arrows: Arrows pierce through all targets in a line, only stopping when hitting a block
  • Execute Mechanic: At full charge, arrows instantly kill targets below 15% HP
  • Visual Feedback: Soul fire and blood particles appear around the player when fully charged
  • LP Self-Repair: The bow repairs itself using LP (100 LP per durability point) after each shot
  • Will Type Attunement: Still benefits from demon will for additional effects
  • Bindable: Must be bound to your Soul Network before use

Configuration

Sentient Bow Settings

Added new weapons configuration section:

  • animus.weapons.sentientBow.willCostPerShot - Amount of demon will consumed per arrow fired (default: 1.0, range: 0.0-100.0)

Hellforged Bow Settings

  • animus.weapons.hellforgedBow.baseLpCost - Base LP cost per shot (default: 5)
  • animus.weapons.hellforgedBow.lpPerTick - LP consumed per tick while charging (default: 50)
  • animus.weapons.hellforgedBow.maxChargeTicks - Maximum charge time in ticks (default: 70 = 3.5 seconds)
  • animus.weapons.hellforgedBow.maxDamage - Maximum damage at full charge (default: 40.0)
  • animus.weapons.hellforgedBow.executeThreshold - HP percentage for execute effect (default: 0.15 = 15%)

Sigil Settings

  • animus.sigils.monkExecuteThreshold - HP percentage for Demon Monk execute effect (default: 0.15 = 15%)

Bug Fixes

  • Fixed Willful Stone blocks being unbreakable in survival mode (had bedrock hardness instead of stone hardness)
  • Fixed Diabolical Fungi not dropping when broken in survival
  • Fixed Rune of Unleashed Nature not dropping when broken in survival
  • Fixed Arcane Rune not dropping when broken in survival
  • Fixed crash on startup when config values were accessed before config was loaded (affected Iron's Spellbooks integration check)

Documentation

  • Added patchouli book entries for Sentient Bow and Hellforged Bow

Files

animus-3.0.15.jar(1.47 MiB) Primary Download

External resources


Project members

Saereth

Member


Technical information

License
MIT
Client side
required
Server side
required
Project ID