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Ancient Aether v0.8.6

Changelog

I recommend making a back-up of your world before updating due to some of the big changes made

Additions

  • Added Sky Grass
  • Added Carved Tiles
  • Added Carved Tile Stairs, Slabs and Walls
  • Added Locked and Trapped Carved Tiles
  • Added Pink Cape
  • Added Crystal Skyroot Grove
  • Added Crystal Skyroot Forest
  • Added Golden Skyroot Grove
  • Added Golden Skyroot Forest
  • Added Golden Thicket
  • Added recipes for crafting Anvils and Shears out of Zanite
  • Added some new biome and structure tags for modpack creators

Changes

  • Aether Grass Blocks now use different Block States instead of Biome Tints
  • Aether Grass Block Blockstates now also change in some Overworld Biomes (e.g. it switches to Wyndcaps State in a Snowy Biome)
  • Renamed Wyndcaps Ice to Wynd Ice
  • Renamed Frosted Highsproot Leaves/Saplings to just Highsproot Leaves/Saplings and removed the other Variant
  • Renamed Divine Skyroot Leaves/Saplings to Enchanted Skyroot Leaves/Saplings
  • Renamed Frosted Holystone Vase to Frozen Holystone Vase
  • Renamed Skyroot Forest Ruins to Holystone Ruins
  • Gave Aether Biomes a new Water Color
  • Updated Wyndcaps Water Color
  • Gave Sakura Jungles a new Water Color
  • Windblowers are now crafted with Blue or Violet Aerclouds
  • Cracked Sliders can now be found in the Aether Functional Blocks Tab
  • Renamed "ancient_structure" Structure Type to "advanced_jigsaw_structure"
  • The Minimal Generation Height of Advanced Jigsaw Structures is now modifyable by datapacks
  • Cosmetic Capes can now spawn in Bronze Dungeon Chests
  • Slight Bronze Dungeon Chest Loot Table rebalances
  • Ancient Aether no longer overwrites the Base Mod Bronze Dungeon Loot Tables, instead the new Loot Tables are safed under the Ancient Aether namespace
  • Passive Mobs now spawn more frequently in Grove Biomes
  • Highland Buffalos are now the only animal in the Wyndcap Peaks spawn pool
  • Added some more Blocks to the Aether Portal Block Blacklist to prevent them from spawning inside certain Structures
  • Ferns now drop seeds again in the Aether since they no longer naturally generate
  • Cleaned-up Config file and removed non working configs
  • Major code-base rewrites

Worldgen

  • Reworked Sakura Jungle Generation
  • Elevated Islands now only generate 10 blocks instead of 20 blocks higher than other Island Types
  • Elevated Base Islands are now a lot flatter and also a bit bigger
  • Added a second island layer to Elevated Islands called "Upper Isles that generates above the Base Elevated Islands
  • Elevated Islands are now a lot more frequent and also larger
  • Reworked Cave Generation
  • Completely reworked Bronze Dungeon with new Rooms, multiple layers, etc
  • Bronze Dungeon Entrance are now found on the Surface but you can still sometimes see parts of the Dungeon sticking on the side of the Islands
  • Temporarely disabled Bronze Dungeon Spawning in Elevated Islands and Sakura Jungles
  • Made Bronze Dungeons that generate in Wyndcaps a sepperate variant to assure better spawning
  • Rebalanced Bronze Dungeon Spawnrate
  • Completely reworked Holystone Ruin Generation
  • Made Holystone Ruins and Mysterious Henges more frequent
  • Added more Variation the tents in Valkyrie Camps
  • Valkyrie Camps now generate with Aether Dirt Paths
  • Valkyrie Camps now have a chance to spawn with a decoration like e.g a pile of logs, a well, etc
  • Bronze and Silver Dungeons no longer generate in a grid
  • Rebalanced Valkyrie Settlement and Camp Generation
  • Rebalanced Sentry Laboratory Spawning
  • Rebalanced Sub-Biome Generation
  • Introduced the "weirdness" parameter for all the new Skyroot Sub-Biomes
  • Reworked Grass Vegetation
  • Rebalanced Flower Generation
  • Reworked Skyroot Grove, Forest and Meadow Tree Vegetation
  • Made Golden Oak Trees more rare in Skyroot Woodlands
  • Highsproot Trees now exclusively generate in Wyndcaps
  • Crystal Skyroot Trees can now generate in the Wyndcaps
  • Elevated Islands now use regular Ore Spawning Heights again
  • Skyroot Jungles now also have Bonus Ambrosium Ore like Sakura Jungles
  • Sakura Jungles Bonus Ambrosium Ore now generates below y96 instead of y80
  • Gravitite Ore can now be rarely found on higher y-levels in Elevated Islands
  • Aether Water Springs can now generate below y256 instead of y128
  • Zanite and Aether Quartz Ore now actually generate more frequently (I accidently made them more rare in the last patch)
  • Underground Aether Dirt Patches now generate a lot less frequently

Compatibility

A the moment the mod crashes with Aether Redux due to an issue on Redux' Side. This issue will be resolved in one of Redux' upcoming updates.

  • [Aether Genesis] Aether Genesis Stuff should now spawn properly in Ancient Aether Biomes
  • [Aether Genesis] Ancient Aether Log Walls are now placed correctly in the Creative Inventory
  • [Deep Aether] Highland Buffalos now no longer spawn in Blue Aerglow Forests
  • [Aether Redux] Golden Vines now spawn again on Golden Oak Trees with Ancient Aether installed (Of course this will only work once the crash has been resolved)

Art

Ancient Aether Textures

  • Updated Crystal Skyroot Leaves Texture
  • Updated Crystal Skyroot Sapling Texture
  • Updated Enchanted Skyroot Leaves Texture
  • Updated Enchanted Skyroot Sapling Texture
  • Updated Highsproot Sapling Texture
  • Updated Sakura Sapling Texture
  • Updated Highland Viola Textures
  • Updated Aether Quartz Ore Texture
  • Updated Valkyrum Ore Texture
  • Updated Carved Stone Mosaic Top Texture
  • Updated Frozen Holystone Vase Texture
  • Updated Ambrosium Campfire Icon Texture
  • Updated Hellfire Lantern Texture
  • Updated Aeronautic Lantern Texture
  • Updated Gale Lantern Texture
  • Updated Mosaic Armor Trim Smithing Template Texture

Aether Textures

  • Updated Skyroot Sapling Texture
  • Updated Golden Oak Leaves Texture
  • Updated Golden Oak Sapling Texture
  • Updated Gravitite Pickaxe Texture
  • Updated Lightning Knife Texture
  • Reverted Ancient Aether's Texture Changes to Flaming, Lightning and Holy Swords
  • Updated Valkyrie Music Disc Texture
  • Updated Valkyrie Cape Model Texture

Fixes

  • Fixed Compatibility Datapacks not working
  • Fixed Ancient Aether Tweaks in-built Resource Pack only applying after a Pack reload
  • Fixed Ambrosium Campfire crashing Multiplayer Servers under certain conditions
  • Fixed Ambrosium Campfire only dropping a single piece of Ambrosium instead of two
  • Fixed Silk Touch not working on Ambrosium Campfires
  • Fixed Flowers and Sakura Blossoms not generating in Sakura Jungles
  • Fixed Valkyrum Ore being a lot more frequent in Elevated Islands
  • Fixed Enchanted Skyroot Leaves not having a Lore Entry
  • Fixed Aether Grass Block breaking particles being tinted
  • Fixed Moa Eggs not being ordered correctly in the Aether Equipment and Utilities Tab
  • Fixed Skyroot Pine Leaves not being ordered correctly in the Creative Inventory

Removals

  • Removed Crystal Aercloud
  • Removed Skyroot Grassland
  • Removed Wyndcaps Ruins

Files

ancient_aether-0.8.6.jar(2.32 MiB) Primary Download

External resources


Project members

Builderdog841

Owner


Technical information

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