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AdvanceArmy 0.3

Changelog

  1. Fixed the issue where some infantry cards could not be placed in infantry production buildings
  2. Fixed the issue where radiation engineers would release radiation fields while in vehicles
  3. Fixed the issue where the friendly unit generation configuration option was invalid
  4. Radiation Troopers will now only release their radiation field when there is no owner. Players' Radiation Troopers will only release their radiation field after receiving an X-key command in standby mode
  5. Now, when the main character holds a pick-type tool and left-clicks on a vehicle, it will not cause damage to the vehicle and can instead heal it by 1+ the amount of damage dealt
  6. Optimized the AI of the air force in command mode. Now, the flight units selected by players will not perform other maneuvers without authorization before reaching the designated location
  7. Added a follow mode for ground and flying vehicles AI, allowing them to follow the actions of their respective players, and optimized the follow mode for soldiers
  8. The default frequency of creature spawning has been slightly reduced

Files

AdvanceArmy-1.20.1-0.3-alpha.jar(73.24 MiB) Primary Download

External resources


Project members

SAGER1902

Member

lilong101

Member


Technical information

License
CC-BY-NC-SA-4.0
Client side
required
Server side
required
Project ID