Changelog
v2.0.0 — MAJOR UPDATE
New
- Sodium Compatibility: Hitboxes now render correctly with Sodium (and Iris) installed. The mod no longer relies on Sodium's bypassed rendering hooks — uses a new rendering-pipeline-independent extraction system.
- GeckoLib 4 Support: Modded entities powered by GeckoLib (e.g., Naturalist, Alex's Mobs, etc.) now get accurate per-part hitboxes, just like vanilla mobs.
- Conditional GeckoLib Loading: GeckoLib is fully optional — the mod detects it at runtime and enables support automatically. No crash if GeckoLib isn't installed.
Other Improvements
- Completely rewritten hitbox extraction system using manual ModelPart tree walking instead of render hook injection.
- Hitboxes now correctly follow entity body rotation and animations for both vanilla and GeckoLib entities.
- Updated license to remove credit requirement for modpack inclusion — modpack makers can freely include the mod.
Compatibility Notes
- ✅ Sodium / Iris — Fully compatible
- ✅ GeckoLib 4 — Fully compatible
- ✅ Sinytra Connector — Fully compatible (with Forgified Fabric API)
- ✅ EMF / ETF — Works, but green hitbox overlay follows vanilla animations rather than custom EMF visual animations (cosmetic only, does not affect gameplay accuracy)
Files
accuratehitboxes-neoforge-2.0.0-1.20.1.jar(46.38 KiB) Primary Download
External resources
Project members

VortexCombat
Founder Developer
Technical information
License
ARR
Client side
required
Server side
required
Project ID
