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Accurate Hitboxes

Accurate Hitboxes

Mod

Pixel-perfect, zero-lag hitboxes that instantly perfectly match the 3D visual models of every vanilla and modded entity in the game.

Client and server Game Mechanics MobsOptimization

2,513 downloads
14 followers

Accurate Hitboxes 2.0.0-1.20.1

Changelog

v2.0.0 — MAJOR UPDATE

New

  • Sodium Compatibility: Hitboxes now render correctly with Sodium (and Iris) installed. The mod no longer relies on Sodium's bypassed rendering hooks — uses a new rendering-pipeline-independent extraction system.
  • GeckoLib 4 Support: Modded entities powered by GeckoLib (e.g., Naturalist, Alex's Mobs, etc.) now get accurate per-part hitboxes, just like vanilla mobs.
  • Conditional GeckoLib Loading: GeckoLib is fully optional — the mod detects it at runtime and enables support automatically. No crash if GeckoLib isn't installed.

Other Improvements

  • Completely rewritten hitbox extraction system using manual ModelPart tree walking instead of render hook injection.
  • Hitboxes now correctly follow entity body rotation and animations for both vanilla and GeckoLib entities.
  • Updated license to remove credit requirement for modpack inclusion — modpack makers can freely include the mod.

Compatibility Notes

  • ✅ Sodium / Iris — Fully compatible
  • ✅ GeckoLib 4 — Fully compatible
  • ✅ Sinytra Connector — Fully compatible (with Forgified Fabric API)
  • ✅ EMF / ETF — Works, but green hitbox overlay follows vanilla animations rather than custom EMF visual animations (cosmetic only, does not affect gameplay accuracy)

Files

accuratehitboxes-neoforge-2.0.0-1.20.1.jar(46.38 KiB) Primary Download

External resources


Project members

VortexCombat

Founder Developer


Technical information

License
ARR
Client side
required
Server side
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Project ID