Changelog
Features
- Naming a mob "TurnIntoBaby" will turn it into a baby that won't grow up for a long, long time (virtually never).
- Naming a baby mob "TurnIntoAdult" will revert the changes, turning them into an adult version of the same mob.
- Renaming them will also refund the name tag, spawning a nameless name tag on the baby/adult you just converted.
Known bugs
- Frogs have an entirely different entity type for their baby form (tadpoles), and therefore won't be affected by this datapack. I might try to add something regarding that down the line, but as of this version it works as-is. Sorry!
- Armor stands will also be turned into a small version of themselves when renamed "TurnIntoBaby", but won't turn into an adult armor stand when names "TurnIntoAdult".
- Baby mobs that have inventories (like mules, horses, llamas, donkeys, wolves, camels, etc.) will keep their inventory and armor/carpets/etc., but players won't be able to interact with them anymore while they're still babies. Players will need to turn them back into adults to recover anything in their inventory.
- In some instances, baby villagers which were previously locked into a profession might lose their AI.
Files
TurnIntoBaby_1.21_v1.0.zip(2.13 KiB) Primary Download