Changelog
Biome Reworks
- Fungal Caves
- More moss with smaller and more diverse mushrooms
- Ice Marsh
- Complete rework
- Trees are made of Mangrove instead
- Better ground foliage
- Swamp (Vanilla)
- Light touch-ups, such as better mud placement
- Forest and Flower Forest (Vanilla)
- Small foliage changes
- The small gravel/stone patches are now gravel/andesite
- Stony Spires
- Cliffs are now primarily andesite and moss
- Sparse but large spruce trees generate
- Windswept Spires
- Added spruce trees, large ferns, and rose bushes
- Diorite blobs generate in lue of dirt blobs
- Underground Jungle
- Massive rework
- Ground is completely made of mud
- Occasional large cherry trees and common small oak/azalea trees, with common bee hives
- Tons of ground foliage: everything from mushrooms to ferns to flowers to dripstone to bamboo to (rare) sniffer plants
- A lovely subtle pink petal particle throughout the whole biome
New Structures
- Mage Tower (built by Whale)
- Generates in "mystical" biomes such as Amethyst Jungle or Moonlight Grove
- 4 variants for each of the Skylands
- There are multiple levels with increasingly difficult mobs
- Mage Complex (built by Whale)
- Just like the Mage Tower, but also generates a small "village" in front of it
- Desert Outpost (built by koolkid)
- The desert resort where pillagers come to relax
- Spawns pillagers like an outpost, with some normal loot, and suspicious sand
- Valley Lodge (built by Whale)
- Generates in Shield and Valley Clearings
- Meant to be an early game structure with some villagers and beginner loot
- Igloo (built by Apollo)
- It's... an Igloo.
- Rubble (built by Blu)
- Small 5x5 structures that generate throughout the world
- 6 biome variants (Forest, Jungle, Taiga, Desert, Mesa, Mountain) with 3 size variants each (small, medium, large)
- Very small amount of archaeology-related loot and suspicious sand/gravel
1.20.5
- Updated to support 1.20.5 and 1.20.6
- All Vanilla wolf variants generate in Terralith biomes where it makes sense
- Supports the
c
tag usage for wolf variants as agreed upon by Smithed and some other biome mods
- Supports the
- Armadillos generate in Terralith's Savanna biomes
Big Changes
- Now supports Neoforge
- Reworked the intro message to be shorter and more clear
- You can disable it with this datapack/mod
- Fixed Terralith's old method of handling passive mob spawning
- Mobs used to be rarer, but spawned in huge pack sizes
- Pack sized have now been reverted to normal, while passive mobs can spawn on a lot more blocks to make them not as rare
- New crafting recipes
- Since Terralith adds stone-specific caves (andesite, granite... etc), sometimes it is nice to be able to use those stones instead of cobblestone in recipes
- Stone tools and many redstone components have these alternative recipes
- 2 stone slabs can be crafted into 1 cobblestone, to reduce inventory clutter when mining in Highlands or other biomes that use stone slabs in generation
- Completely removed all traces of Traveller's Maps
- They will no longer have a chance of returning in Terralith. However, a separate add-on is possible in the future
- Helmet on top of the Spire
- Correctly gives armor instead of being useless
- Adjusted the enchantments and attributes a little bit
- It is no longer netherite, but diamond with a netherite silence trim
Other Changes
- Witches now spawn naturally in Terralith's Witch Hut
- Snowy Maple Forest spawns more winter-like mobs
- Deep Dark is a little more rare
- Added structure tags for ease of locating some structure variants
- Fortified Villages, Rubble, Mage Towers, and all underground structures
- Stray spawns in Frostfire Caves (again) and Ice Marsh
- Halved the generation rate of a specific piece in Fortified Village, as it generated way too often
- Summer Skyland tweaks:
- Added packed mud veins that snake along the bottom of the island
- The ocean underneath now has sand as the floor instead of gravel
- Internal refactor to Mega Geodes and Mega Ravines, which mean Terralith no longer has to override as much Vanilla files
- Trees in Birch Forest and Haze Mountain no longer have random missing leaves, which makes the tree look whole and not decay way more than it should
- Added biome colors for cave biomes that are used by some minimap mods and websites
Bug Fixes
- Caldera Lakes no longer leak into other biomes
- Fixed various issues with Stony Spires and Mantle Caves generation
- Prevented a (harmless) console error about a missing
terralith:underground/witch_hut
- Other modded structures should no longer generate in Skyland biomes, as they looked quite broken
- "Purple biomes" now use logs instead of wood in their trees
- Fixed a rare overlap in creeks in Forested Highlands
- Prevented a rare edge case where Lush Caves could generate on the surface
- Church piece re-added to Fortified Village, as it was somehow removed a while ago
- Deepslate Tiles will no longer be able to be replaced by ores during generation
Files
Terralith_1.20_v2.5.0.jar(3.05 MiB) Primary Download