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Changelog

| SVM POWERS 1.75 Jack of All Trades update

| POWERS:

  • Added Copy (obtainable via golden flesh)
  • Copy
  • Armadillo Armor
  • Underwater Adaptation
  • Night Vision
  • Fireball
  • Fire Adaptation
  • Wind Charge
  • Poisonous Bite
  • Heart of The Creaking
  • Self-Destruct
  • Guardians Watch
  • Dragons Breath
  • Teleportation
  • Fangs of The Mansion
  • Invisibility
  • Mushroom Refill
  • Shulker Bullet
  • Cobweb Launch
  • Sonic Boom
  • Withering Touch
  • Wither Head
  • Phase
  • Lightning
  • Flora
  • Slime
  • Explosion
  • Ice
  • Gravity
  • Harpie
  • Dimension Traveler
  • Fire
  • Void
  • Time
  • Healing
  • Death
  • Flora:
  • Phasing Moss now works on Pale Moss
  • Trees:
  • Added vines to Jungle and Mangrove variants
  • Mangrove variant now grows roots
  • Decreased Wooden Branch damage by half
  • Forestify:
  • Increased cooldown from 1 to 3 minutes
  • Added bushes and more bamboo when using with Jungle climate
  • Mangrove Tower when charging and looking down will generate the tower in front rather than at cursor upwards
  • Explosion:
  • Explosion:
  • If the user isn't on ground, will launch the user from the explosion
  • XP Level no longer increases damage
  • The further away the mob is, the less damage it will get
  • Time:
  • Time Stop:
  • Capped max length to 10 seconds
  • Added windup before stopping, the more time you want to stop, the longer it gets
  • Added configurable max length (default is 200 ticks/10 seconds)
  • Acceleration:
  • Added configurable max level (default is 90/10x/1000% acceleration)
  • The UI displays your total speed acceleration instead of additional
  • Decreased speed and cost of increasing acceleration length
  • Capped max length to 120 seconds
  • Added configurable max length (default is 1200 ticks/60 seconds)
  • Acceleration now fully resets on death
  • Acceleration decreases faster
  • Gravity:
  • Gravity Field:
  • Added new pretty particles around
  • Tweaked previous particle range and sizes
  • They can now pull blocks, turned off by default
  • Only castor is now immune to gravity fields
  • Strengthen:
  • Increased cost for enlarging Gravity Fields, it now scales up with mobs inside and it's current size exponentially
  • Ground Variant is now a projectile that activates after 0.5 seconds, break blocks and strengthens gravity of mobs closeby
  • Increased cooldown for the ground variant
  • Manipulation:
  • Increased cost when used, scales up with mobs, floating blocks inside and strength/size exponentially
  • Can now manipulate Gravity Blasts direction
  • Can now manipulate Gravity Strengthen direction (ground variant)
  • If used with "Low Gravity", will "Compress" the gravity field: - Compressed Gravity Fields cannot be manipulated - Compressed Fields get smaller faster, but they stay at lower sizes - Compressed Fields will stay for 10 seconds
  • Revert now amplifies your gravity by -1, rather than previous -0.5
  • Harpie:
  • Added "Feather Manipulation" which launches Razor Feathers to your cursor location
  • Razor Feathers now stay on ground
  • Wings (experimental, off by default)
  • When flying, holding Right/Left keys will slightly move you that direction, holding both just gives you speed boost
  • Feather Lift now spawn Razor Feathers on ground
  • Grabbed mobs will be grabbed for shorter ammount of time if they were being damaged while grabbed
  • Dimension Traveler:
  • Added "Destination" ability, used to select your dimension
  • Dimensional Gate now launches automatically, destination is determined by your selected dimension
  • Portal deals additional fire damage if it's been launched with Nether destination
  • Void:
  • Void Step will bring you back to your last location if you teleport away with the spectator bar
  • Increased Charging Voids cooldown to 9 seconds (still increases with usage)
  • Increased Void Steps cooldown to 6 seconds (still increases with usage)
  • Void Bullet now sets a 2 second cooldown if you damage a mob with the bullet
  • Black Hole will now dissapear after 30 seconds even if it wasn't loaded during that period
  • Black Hole will now kick out mobs after they've been there for 25 seconds
  • Black Holes are bigger now
  • Fire:
  • Severly decreased mana drain from using Extinguish
  • Fire Barrage:
  • Now deals damage accurately (idk it was bugged previously idk why)
  • Decreased the offset from your position of launched projectiles
  • Charges new projectiles faster
  • Projectiles now curve more based on their lifetime
  • Updated projectile hit visuals
  • Flame now drains exactly 5 mana per use, additional 10 if you cook an item
  • Healing:
  • Heal heals more health if held for longer
  • Death:
  • Death Scythe:
  • Wither Effect attack has a 0.5 second cooldown
  • Dash cooldown will only increase with amount of Death Scythes in hotbar instead of entire inventory
  • Ice Launch now unlocks properly | FIGHTING STYLES:
  • Sword Style:
  • Slashes now correctly redirect arrows and projectiles
  • Katanas can now actually break by slashing solid blocks if taken enough damage
  • Katanas can now break glass
  • Reworked "Running Combo"
  • The longer are you running, the faster you'll slash
  • Added ability to "perfect slash", when using a sword style ability, right clicking just before the slash will amplify its damage
  • Added Awakening:
  • To enter the awakening, land at least 3 perfect slashes in a row and land a charged perfect slash
  • Length scales by how many perfect slashes have you landed in a row
  • Decreases windups, cooldowns and mana costs
  • Increases damage and speed by 65%

| MOBS & NPCs:

  • Prevented Pemc from displaying a wandering trader
  • Cherry Guards
  • Are slower and they spawn weakened
  • Won't target each other
  • Won't damage each other

| ITEMS:

  • Remodeled and retextured Sword of The Mountain
  • Rainbow Paper on Katanas won't be consumed upon usage and will be usable even on katanas with skins - in creative gamemode
  • Changed items which Paradise Traders want for scrolls
  • Item Abilities:
  • Added cooldowns
  • They now activate on single shift-click usage
  • Cooldowns will scale up if you have more items with abilities in your hotbar
  • If used with Fighting Styles, cost is 50% lower
  • Removed descriptions
  • Made the ability displays prettier (holy beloved gradients <3)
  • Item Ability Appliers:
  • Can now only apply abilities to items if they're single in a slot
  • Now require double-shift click to apply to an item
  • Added a warning text before applying the ability
  • Added "Cherry Blessing" item ability which spawns Cherry Guards (unobtainable yet)

| WORLDGEN AND STRUCTURES:

  • Cherry Houses:
  • Cherry Guards are weaker right after spawning
  • Cherry Guards spawn further away from the player
  • Decreased the range from which guards spawn
  • Added big rare lakes
  • Fixed extreme squid spawn in pine kingdom
  • Pine Kingdom:
  • Updated biome colors
  • Removed oak trees, replaced with new spruce trees

| OTHER:

  • Mobs and players when going back to previous dimension (from ex. Black Hole), now supports custom dimensions
  • "Power Info" in the menu, now shows you just your current power
  • Switching slots will now clear your previous displayed ability/actionbar
  • Added new "Update Item" button to Settings in the menu used to update katanas, gauntlets and fix item abilities not working on modern versions
  • Added damage indicators to some abilities, toggleable with gamerules (off by default)
  • Fixed calcite guards not spawning
  • Fixed "/function a:gamerule/all_gamerules" not being able to click to change
  • Fixed particles left by some abilities like Phase
  • Fixed barrier blocks (like leaf blocks from Leaf Shield)
  • Fixed bugs
  • Moved all commands from "function a:commands/" to "function a:"
  • Renamed "function a:gamerule/all_gamerules" to "function a:gamerule/all"
  • Added 11 new gamerules, accessible by "function a:gamerule/all"
  • maxTimeStopTime
  • maxAccelerationLvl
  • maxAcceleratedTime
  • gravityFieldPullBlocks
  • damageIndicators
  • harpieWingsBoost
  • teamNicknames
  • startMaxCopiedAbilities
  • maxCopiedAbilities
  • startMaxMana
  • startAbilityPoints
  • Removed sendCommandFeedback, command feedback is set to false only on first load of the datapack
  • Added descriptions for each gamerule when hovered in "function a:gamerule/all"
  • Added "/function svm_ep:system/reset_cds" to fully reset the cooldown system (in case of rare bugs)
  • Added "/function a:toggle_power_obtainment" to change which powers can be obtained by scrolls/golden flesh
  • Made it easy to add custom abilities (like existing Hollow Purple)
  • Made it easy to add custom item abilities (like existing Phasing Distortion or Lightning Flash)
  • Power Chooser is now data driven making it easy to add new powers into the chooser
  • Rolled power from Golden Flesh is now data driven

| KNOWN ISSUES:

  • Old items with abilities (Piercing Thorns, Phasing Distortion, Lightning Flash etc.) won't function any longer
  • Old Death Scythes won't give wither effect on attack
  • Old Power Scrolls won't work

Files

svm_powers_1.75_data+resource_1.21.5_1.21.6.zip(2.09 MiB) Primary Download

External resources


Project members

LordGacie

Owner


Technical information

License
MIT
Project ID