Changelog
- Worn armor and tools will now get hidden with the entity before digging up (fixes #2, #3 and #5) 🎢
- Dig out speed for entities is now altered based on slowness and speed effects
- Added settings menu
- Added an activation range slider - Entities closer to the player than the specified value will play the animation
- Added two activation modes:
- Classic: Out of range mobs will stay hidden until a player is in range
- Vanilla: Out of range mobs will spawn normally
- Added fallback block break animation to unsupported blocks
- Added exclusion criteria
These mobs will now get ignored by the data pack
- Mobs with passengers
- Mobs riding another entity
- Mobs with the levitation or glowing effect
- Burning mobs
- Mobs attacking another entity
- Damaged mobs If a hidden mob meets an exclusion criterion, it plays the animation independent of player position
- Mobs now get temporary invulnerability instead of resistance to prevent them flashing red (closes #1)
- Added lava drip particles to emerging Striders
- Increased dig up y distance for Enderman to account for their height
- Added hide feedback system for better interactivity with the settings menu
- Added version checker system
- Removed legacy test
- Removed unnecessary how to use message
- Updated /trigger menu logic
- Added nether bricks, lava and slime blocks to supported blocks
- Restructured data pack from ground up
- This data pack now follows the Smithed and essential MC Datapack Discord Server Conventions to ensure data pack compatibility!
- Added a wiki!
Files
spawn-animations-1.9.jar(100.89 KiB) Primary Download