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Dragonkind Evolved v1.0

Changelog

General:

  • Added explanations for all Dragon loot items to the Description.
  • Increased all caps on Dragon behaviors past 20.
  • Made it so Endermen that pick up blocks from some Dragons' terrain changes lose those items.

Dragons:

  • The Vanilla Ender Dragon now uses the shared post-Crystal behavior at all times. This should help make the first battle more dynamic. Of course, since players aren't likely to have Elytra, attacks will primarily be the End Rods and Shulker Bullets.
  • Changed how most Servant Summoning abilities work. Most now work more like the Elder Dragons' Vex spell, spawning 3 of the mob around 3 random players.
    • The Zombie Dragon and Dragon Tyrant kill their existing Servants when they summon new ones.
    • Reduced the health of most Servants.
  • Starting with the 21st Dragon and onwards, all Dragon Types are able to appear, including "easier" ones from Fledgeling and Powerful difficulties.

Files

dragonkind-evolved-1.0.jar(1.25 MiB) Primary Download

External resources


Project members

kanokarob

Owner


Technical information

License
Project ID