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3.1 - The Worldgen Drop

Changelog

Sculk Converters:

  • Converter fragments now control the maximum number of soul flames that can be used at once
  • It only takes a single shard to create a converter
  • Converter fragments now have a limit of 8 instead of 12
  • Soul campfires can now be used instead of soul flames
  • Reinforced deepslate now only costs 4 soul flames

Enchantment Addition:

  • Putting an item in a sculk converter will add an enchantment to it
  • The level of the enchantment is determined by the number of soul flames
  • Enchanting anything costs 30 xp
  • Books can only be enchanted once

Deeper Dark:

  • The old cave generation system has been replaced across the entire dimension with new tunnel-like caves
  • The deeper dark can now be entered from any other dimension
  • Entering the deeper dark can only put you in the dimension's main biome

Deeper Dark Cavern:

  • New biome
  • It is similar to the deeper dark's main biome, but it is a large open cavern
  • Big pillars connect the ceiling to the floor
  • Ancient fortresses can only spawn here now

Amethyst Mineshaft:

  • Amethyst mineshafts now have less branches
  • Amethyst mineshafts now only have 11 layers
  • Amethyst mineshaft support pillars will be made out of cobbled deepslate when close to lava
  • Amethyst mineshaft support pillars will be made out of polished basalt when in a volcanic caverns biome
  • Shockwaves only spawn on the same layers as the player

Volcanic Caverns:

  • Increased tuff spawning
  • Updated magma block and basalt spawning
  • The volcanic caverns biome is now river/ravine-like and spawns a lava river at its center

Amethyst Mines:

  • Reduced calibrated sculk sensors
  • Special wide caves spawn here

Deep Oasis:

  • Now spawns above the new deeper dark cavern biome
  • Added azalea trees
  • Made vines smaller
  • Special caves spawn here

Ancient Village:

  • New structure
  • Like an ancient city, but smaller
  • Spawns in the deeper dark biome
  • fills the same role as the ancient fortress did, and the deeper dark ancient cities before that

Echo shards:

  • Enchanted echo shards now display the coordinates and dimension of their stored location
  • Echo shards now save their location when being held and taken through a deeper dark portal
  • Echo shards can no longer be enchanted by a sculk converter
  • The "The Warden is preventing the portal from working." message has been replaced with a sound effect

Ancient Fortress Locator Compass:

  • New item
  • Functions just like the other locator compass but points to an ancient fortress
  • Spawns in ancient villages

Other:

  • Large structures are now more common
  • Portals can be created in any other dimension
  • Deeper dark biomes now have previously missing vanilla biome property tags
  • New advancement
  • Advancement changes
  • Bug Fixes

Files

deeper_dark-3.1.0.jar(2.94 MiB) Primary Download

External resources


Project members

EMD123

Owner


Technical information

License
Apache-2.0
Project ID