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Edo Japan v0.6.0

Changelog

Sorry for taking a while to get another update out. I teach, so updates will hopefully string out about a month at a time while I wrangle the kiddos. Added some extra goodies into the mix. I hope you all enjoy them!

Buildings:

  • Added the Kofun - a large dungeon filled to the brim with mobs and loot
  • Added the Mini Cemetery - a small open air dungeon with hidden loot

Debug:

  • Dawn of Time has been updated which fixes the tatami rotation. Building updates will come shortly

Code:

  • Changed structures to structure sets for spawn. All the buildings have had their spawns adjusted. Let me know if it needs to be adjusted again. Some (like the small shrines) I wanted to be more frequent than the others.
  • Added Wither Skeletons with O Yori Armor
  • Added Wither Skeletons with Rajin Armor

I am still looking into getting the structures to spawn in modded biomes. The code is a bit tricky so bare with me. On the flip side if you are using a mod like Region's Unexplored, you can still have the structures in the game. They will just spawn in the vanilla biomes. If a world gen/biome mod doesn't mix with vanilla biomes, you won't see the sturctures.

Files

Edo Japan v0.6.0.zip(252.82 KiB) Primary Download

External resources


Project members

Knoxxturre

Member

TheGoldenWorld

Member


Technical information

License
MIT
Project ID